WANDERER: Broken Bed. The road to release
Hey there. We are sharing fresh development updates and talking about what has already been implemented and what we are still working on.
In Act Two, 10 main story quests fr om the brothel storyline have been implemented and are already being tested. This arc gradually develops characters and their motivations, and also strengthens the impact of the player’s decisions on future events.
As part of the current development stage:
- 6 date quests with unique scenes and rewards have been implemented
- The final quests of Act Two have been completed, showing the consequences of player choices
- Numerous bugs have been fixed, and overall stability has been improved
The final quests of Act Two show wh ere earlier decisions lead. Choices directly affect how the story develops and which continuation branches become available.

An alchemy mechanic has been added. Now the player can:
- Mix potions together
- Discover new combinations
- Unlock additional recipes through exploration and by meeting certain conditions

We also want to highlight the development of the player’s room.
As progress is made, it can be upgraded using in-game currency. The player starts at level one with a more modest setup, and can then purchase level two and level three. When purchased, the level of the entire room increases as a whole rather than individual elements. This reflects the overall status of the hero and their place in the world.


Right now, we are developing an enchanting mechanic.
Within this system, the player will be able to:
- Enchant runes
- Gain passive effects in combat
- Strengthen the chosen playstyle
We are serious about releasing the game out of Early Access closer to the middle of this year. Our main focus right now is finishing key mechanics, adding content, and doing the final polish.