Devlog: SUPERS: June recap

SUPERS20.07.2026

Hi everyone!

We’re sharing a quick June development update for SUPERS. This month, the team was focused mostly on the project’s foundation: the story, visuals, animations, and also preparing the core mechanics for implementation.

On the narrative side, we’ve reached an important milestone: the episode-by-episode outline of the game is now complete. SUPERS will consist of a prologue and 8 episodes, so the team now has a clear structure for the story, pacing, and key events.

Technical briefs for the prologue cutscenes and backgrounds have also been prepared, and script work on the first episode is already underway.

There has been progress on the art and animation side as well. Liberty, Veil, and Dina are now fully animated, with idle animations and emotional expressions ready for each of them. This is an important step toward making the characters feel alive not only in scenes, but also during regular gameplay moments.

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In addition, emotional expressions have already been drawn for the next set of characters, including the Headmistress, Mishka, Scarlet, and others. These assets are now ready for further animation.

Overall, June was a month of building a solid foundation for future development: we finalized the story structure, prepared key materials for the prologue, made progress on the characters, and set up the technical base for the mechanics.

And one more important piece of news: we’ve reached 70,000 wishlists! Thank you to everyone who supports SUPERS and follows the project. The reward for this milestone is already in production: new skins for the heroines are currently in development and will become part of the game.

Add SUPERS to your wishlist and follow the news. More materials and even more exciting development updates are coming soon!